This was Finn’s tray for Ioan, in return for the previous Superworm activity. Whereas Ioan went for something neat and ordered, Finn went for messy play.
This was taste safe, knowing our little man would want a go when they were done. It was made from spaghetti, hot chocolate and Horlicks that had gone hard in the back of the cupboard.
- Superworm by Julia Donaldson and Axel Scheffler
- Jug of hot chocolate
- Dried Horlicks
- Ice cream scoop
- Tools for handling
- Minibeast figures
They made a prediction about what they thought would happen when the hot chocolate touched the Horlicks. They loved scooping it and pouring it through the funnels.
This pair soon realised it was taste safe!
They role played sections of the story.
DfES Early Learning Goals (2017)
Communication and language
ELG 01 – Listening and attention:
Children listen attentively in a range of situations. They listen to stories, accurately anticipating key events and respond to what they hear with relevant comments, questions or actions. They give their attention to what others say and respond appropriately, while engaged in another activity.
ELG 02 – Understanding:
Children follow instructions involving several ideas or actions. They answer ‘how’ and ‘why’ questions about their experiences and in response to stories or events.
ELG 03 – Speaking:
Children express themselves effectively, showing awareness of listeners’ needs. They use past, present and future forms accurately when talking about events that have happened or are to happen in the future. They develop their own narratives and explanations by connecting ideas or events.
ELG 09 – Reading:
Children read and understand simple sentences. They use phonic knowledge to decode regular words and read them aloud accurately. They also read some common irregular words. They demonstrate understanding when talking with others about what they have read.
Expressive arts and design
ELG 17 – Being imaginative:
Children use what they have learnt about media and materials in original ways, thinking about uses and purposes. They represent their own ideas, thoughts and feelings through design and technology, art, music, dance, role-play and stories.